BigWheel Chassis

Tags: design, think, and innovate
Personhours: 5
BigWheel Chassis By Evan

Task: Work on a possible chassis

We have our first qualifier coming up real soon, and to get ready we decided to get a robot into gameworthy shape. So far we have a few chassis from our work over the summer, so I decided to start on a neat little competition bot out of the one we called Bigwheel, named for its two big drive wheels in the back. The idea for this robot is that it has a collection system that extends into the crater, and folds up on top of the robot. It reaches in with the collection arm, and grabs the blocks/glyphs, drives backwards and flips vertically using the drive wheels as a point of rotation. Here’s a basic sketch of what that looks like.

The way this will be achieved is with a spring loaded lever connected to the omni wheel that makes up the holy trinity of wheels. So far I have pieced together the arm that reaches into the pit, which is powered by two NeverRest 60s and geared in a two to one ratio to significantly increase the torque. Between the two arm I plan for a horizontal beater bar to intake blocks and a slide attached to a servo to separate blocks and balls based on their size. The idea is to have a way of sorting based off of the physical shape rather than by digital sensing means. The more that can be done purely off the shape of the elements, the better.

Next Steps

So far, not much has gone into materializing the lever since this was made while the rest of the team was at an outreach event. Next week, the team will have to make some serious progress since there will be more hands to build. My hope is that the lever will come about soon, even if in its most infant stage, and that some semblance of a functioning robot can be game tested in the next few weeks, just in time for a scrimmage and potentially an early qualifier.

Date | September 29, 2018